A Game of Untold Possibilities!
by Jeff Hollingsworth on Jun.01, 2010, under CCG, RPG, Related
Your friend Jeff here with the scoop on a new RPG I played when I went to Mobicon a few weeks ago. Having gone to play 4e DnD but having not signed up for Living Forgotten Realms (the official Wizards Realms campaign) in time, Elizabeth (the Queen of the Tiny Kingdom) and I went looking around, checking out the cool gamer merchandise. While we were skulking about we ran into a booth run byThe Wandering Men promoting a game called Untold, a card based role playing game I’d only heard of in the periphery. We had some time before anything was going to go on, so when one of the team members mentioned he was doing a demo, we both agreed pretty heartily. The first game was a lot of fun with my character freaking out on the rest of the party and the big barbarian guy throwing a charmed enemy at something we needed that was out of reach. The game was so much fun we ended up playing in another demo the next day and would have played more if not for some of the other activities at the con. Needless to say we enjoyed ourselves quite a bit.
To explain, Untold is, like I said, a card based role playing game. It’s a tabletop RPG in the vein of Dungeons and Dragons, but all the player needs is a deck (representing your character) and one 20-sided die. When making a character, the players assembled a deck of cards like in Magic the Gathering or games like it based on an amount of Untold Points as determined by the GM. Each card has a value in Untold Points so if the GM declares you have 30 points to make a character, you have that much to use. Each card represents something about your character. There is the Race card that gives you the basic stats for your race and type, Aspect cards that increase each stat (Body, Mind, Spirit) and then the Swap Cards. There is Story Swap (you must either have a story for the card or fulfill something in the story to acquire it), Site Swap (have to be somewhere or have something specific to use it), and Time Swap cards (takes an amount of time to equip, use, or ready the item or action). It is important to not use all up all your UP with these cards because there is another set of cards you can have call Hot Swap cards that represent actions or spells that aren’t always active. If you have 25 UP used toward a 40 maximum, you can use Hot Swap cards up to 15 UP.
The cool thing about Untold is everything is story based. Your Apoc Churl (human barbarian, essentially) has a powerful tribal bow? How did you get it? Questions like that are essential to gameplay. Let’s take an example real quick. My first game I played a steampunk robot called a Klik Roller. One of my Swap cards was “Diplomatic.” After a series of embarrassing situations and harassment from the other players, I asked the GM if I could remove my Diplomatic card. My character was stressed to the point of breaking and decided he had enough and was no longer Diplomatic. Because of the freeing of some UP by removing the card, I was able to increase one of my Aspect cards to have higher stats. But only because I could justify it in the story.
Untold is very customizable for both the GM and the player (giving it Untold possibilities! See what I did there?). I bought a bunch of cards and plan on buying some more. I have a character in mind that I’ve already written up a story for and have a pretty good idea of the cards I’d use too. It’s very easy. I hope to do more articles on the game as I get more in to it and after we play it some. The full rules are on Untold’s website along with setting information and a very helpful forum.
© 2010, Jeff Hollingsworth. All rights reserved.