CCG
A Game of Untold Possibilities!
by Jeff Hollingsworth on Jun.01, 2010, under CCG, RPG, Related
Your friend Jeff here with the scoop on a new RPG I played when I went to Mobicon a few weeks ago. Having gone to play 4e DnD but having not signed up for Living Forgotten Realms (the official Wizards Realms campaign) in time, Elizabeth (the Queen of the Tiny Kingdom) and I went looking around, checking out the cool gamer merchandise. While we were skulking about we ran into a booth run byThe Wandering Men promoting a game called Untold, a card based role playing game I’d only heard of in the periphery. We had some time before anything was going to go on, so when one of the team members mentioned he was doing a demo, we both agreed pretty heartily. The first game was a lot of fun with my character freaking out on the rest of the party and the big barbarian guy throwing a charmed enemy at something we needed that was out of reach. The game was so much fun we ended up playing in another demo the next day and would have played more if not for some of the other activities at the con. Needless to say we enjoyed ourselves quite a bit.
To explain, Untold is, like I said, a card based role playing game. It’s a tabletop RPG in the vein of Dungeons and Dragons, but all the player needs is a deck (representing your character) and one 20-sided die. When making a character, the players assembled a deck of cards like in Magic the Gathering or games like it based on an amount of Untold Points as determined by the GM. Each card has a value in Untold Points so if the GM declares you have 30 points to make a character, you have that much to use. Each card represents something about your character. There is the Race card that gives you the basic stats for your race and type, Aspect cards that increase each stat (Body, Mind, Spirit) and then the Swap Cards. There is Story Swap (you must either have a story for the card or fulfill something in the story to acquire it), Site Swap (have to be somewhere or have something specific to use it), and Time Swap cards (takes an amount of time to equip, use, or ready the item or action). It is important to not use all up all your UP with these cards because there is another set of cards you can have call Hot Swap cards that represent actions or spells that aren’t always active. If you have 25 UP used toward a 40 maximum, you can use Hot Swap cards up to 15 UP.
The cool thing about Untold is everything is story based. Your Apoc Churl (human barbarian, essentially) has a powerful tribal bow? How did you get it? Questions like that are essential to gameplay. Let’s take an example real quick. My first game I played a steampunk robot called a Klik Roller. One of my Swap cards was “Diplomatic.” After a series of embarrassing situations and harassment from the other players, I asked the GM if I could remove my Diplomatic card. My character was stressed to the point of breaking and decided he had enough and was no longer Diplomatic. Because of the freeing of some UP by removing the card, I was able to increase one of my Aspect cards to have higher stats. But only because I could justify it in the story.
Untold is very customizable for both the GM and the player (giving it Untold possibilities! See what I did there?). I bought a bunch of cards and plan on buying some more. I have a character in mind that I’ve already written up a story for and have a pretty good idea of the cards I’d use too. It’s very easy. I hope to do more articles on the game as I get more in to it and after we play it some. The full rules are on Untold’s website along with setting information and a very helpful forum.
© 2010, Jeff Hollingsworth. All rights reserved.
AEG opens Clan Stores
by Lynn Little on May.12, 2010, under L5R
For those Legend of the Five Rings(L5R) fans who have longed to show their clan pride, finally AEG has heard your cries. As part of AEG’s main online store, they now have L5R clan stores. In the clan store, you can find merchandise tailored to your favorite clan from hoodies to deck backers. AEG is also selling L5R foils. For $20, you get:
• One copy of each of your Clan’s three Strongholds
• Three copies of your Clan Holding
• One copy of your Clan’s Celestial
• One copy of Border Keep
• One copy of Bamboo Harvester
Thanks AEG. Now I will never have to fret over Father’s Day, Christmas, or anniversary gifts.
© 2010, Lynn Little. All rights reserved.
Pokemon for Adults! Or why you don’t have to catch ‘em all, but a lot would do
by Jeff Hollingsworth on Jan.05, 2010, under CCG, RPG, Video Games
Sometimes when you are bored, you look around for things to do. Personally I have a rather vivid imagination in as much as whenever I endeavor to do something, I like to picture myself in the ‘universe’ that my activity takes place. It’s the minute storyteller in me. For example, when I play either version of Warhammer I like to name my commander and flesh out the stories that my battles tell to me. A game isn’t fun unless I can immerse myself in it. That’s where Pokemon comes in.
Pokemon, for the un-initiated is/was a hugely successful roleplaying game series that started in 1996. As a child, it captured my imagination because you play a 10 year old child that partakes an adventure around the world (or your particular region) to befriend the varied creatures called Pokemon. 13 years, several games and remakes later, I haven’t exactly kept up. I started the game when I was nine years old! Why would I keep wanting to play it as a 22 year old? It is because of the immersive nature of the game. Each game builds on the last. New Pokemon, regions and features are introduced each time, increasing the mythology of the game. There are numerous “trainer types” that the player fights, giving the idea that you can be whatever trainer you want to be, from the innocuous Bug Catcher, to the versatile Cool/Ace Trainer.
No player has the same team, and even if they do that doesn’t guarantee their Pokemon have the same moves and abilities. That makes it worthwhile to me. Look anywhere online. You will find people roleplaying in forums, designing “themselves” as trainers on Deviantart, making “Trainer Cards”. I love it all. Still not sure what trainer I would be classified as, but that is but one source of identity related to the game.
Now I recently delved back into the Pokemon world due to a bit of insistence on my part to my wife Elizabeth. When she was younger the only video game she played other than a Volleyball game on Game Boy was Pokemon Yellow. Now she plays as many or more video games than I do. She has a Dsi my mom bought her for her last birthday, so in order to see if she’d like Pokemon still, I convinced my parents to buy her one of the newest iterations of the Pokemon Series, Pokemon Diamond. Well long story short, she got it and now that’s almost all she plays. Not to be outdone, I picked up Platinum, the companion piece, to compete against her.
Let’s just say she has around 20 hours while I’m clocked in around 9 and a half. So with the hobby gaming scene a little light around Hattiesburg, I find myself drawn to the Pokemon Trading Card Game League that runs in Brandon, Jackson, Laurel and the like. I feel like a kid, but it’s not such a bad thing. Therefore I posit if you are interested in an immersive experience that can spark imagination (at least active imaginations like mine) then don’t hesitate to play Pokemon again. It caters to the role player, the level grinder, the OCD collector. I did and I’m glad of it!
© 2010, Jeff Hollingsworth. All rights reserved.
Updates at Unstored Website
by Joseph Little on Dec.26, 2009, under L5R
For my L5R friends, please check out The Unstored website for links to the Harbringer previews that have been released.
© 2009, Joseph Little. All rights reserved.
M:TG Addiction Recovery Halted
by Joseph Little on Oct.17, 2009, under CCG, M:TG
It has been over a year since the last time I purchased any Magic: The Gathering cards. Other than that brief respite, it had been even longer since I had previously purchased M:TG cards. I was beginning to think I was completely over this game.
Tonight however, while picking out packs of Bella Serra II Miniatures for the littlest Little, I broke down and purchased the black theme deck for M10 (Wizard of the Coast’s latest base set for Magic). I told my wife that I would buy her a deck as well if she would play with me … and she took the bait.
Three surprises awaited us when we opened the decks. First my black deck was in fact black and green. My very first M:TG deck was a custom built deck of Revised cards that was black and green. The color combination has been a favorite ever since. Second was that one of the cards in the booster that came with the preconstructed deck was of a completely new type and rarity than I had ever seen before. The card was a Planeswalker and the rarity was Mythic Rare. Planeswalkers are a special, powerful form of card that represents an ally rather than a creature. Mythic Rares are apparently half as common (or twice as rare) as a regular rare. Finally, my wife got as one of her rares a rare that sells on eBay for a little more than we paid for all of the cards. Very nice.
Upon opening the cards I took a big whiff with my nose pressed to the edge of the preconstructed deck. Nothing smells quite the same. Very few smells spark an inner glow quite like freshly opened Magic: The Gathering cards. I hope my wife realizes quite what we’re in for. Wait … she lived through about ten years of this before so I guess she does.
© 2009, Joseph Little. All rights reserved.